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| publisher = | director = Tim Schafer | programmer = Bret Mogilefsky | writer = Tim Schafer | artist = | composer = Peter McConnell | engine = | platforms = | released = | genre = Graphic adventure | modes = Single-player }} ''Grim Fandango'' is an adventure game developed and published by LucasArts in 1998 for Microsoft Windows, with Tim Schafer as the game's project leader. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered, static backgrounds. As with other LucasArts adventure games, the player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in order to progress. ''Grim Fandango'' world combines elements of the Aztec belief of afterlife with style aspects of ''film noir'', including ''The Maltese Falcon'', ''On the Waterfront'' and ''Casablanca'', to create the Land of the Dead, through which recently departed souls, represented in the game as ''calaca''-like figures, must travel before they reach their final destination, the Ninth Underworld. The story follows travel agent Manuel "Manny" Calavera as he attempts to save Mercedes "Meche" Colomar, a newly arrived but virtuous soul, during her long journey. The game received universal acclaim from critics, who praised its artistic design and overall game direction in particular. ''Grim Fandango'' was selected for several gaming awards at the time of release, and is often listed as one of the greatest video games of all time. However, the game was considered a commercial failure and factored into LucasArts' termination of their adventure game development, contributing to the decline of the adventure game genre. A remastered version of ''Grim Fandango'' was announced during Sony's press conference at E3 2014, and was developed by Schafer's current studio Double Fine Productions with help from Sony to secure the property after Disney's acquisition and closure of the LucasArts studio. The remastered title, featuring improved character graphics and textures, an orchestrated score, and directors' commentary, was released on January 27, 2015 for the PlayStation 4, PlayStation Vita, Microsoft Windows, Mac OS X, and Linux platforms. Android and iOS versions were released on May 5, 2015. == Gameplay == ''Grim Fandango'' is an adventure game, in which the player controls Manuel "Manny" Calavera (''calavera'' being Spanish for 'skull') as he follows Mercedes "Meche" Colomar in the Underworld. The game uses the GrimE engine, pre-rendering static backgrounds from 3D models, while the main objects and characters are animated in 3D.〔 The player controls Manny's movements and actions with a keyboard, a joystick, or a gamepad. Manny must collect objects that can be used with either other collectible objects, parts of the scenery, or with other people in the Land of the Dead in order to solve puzzles and progress in the game. The game lacks any type of HUD. Unlike the earlier 2D LucasArts games, the player is informed of objects or persons of interest not by text floating on the screen when the player passes a cursor over them, but instead by the fact that Manny will turn his head towards that object or person as he walks by.〔 The player reviews the inventory of items that Manny has collected by watching him pull each item in and out of his coat jacket. Manny can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot. As in most LucasArts adventure games, the player can never die or otherwise get into a no-win situation (that prevents completion of the game). 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Grim Fandango」の詳細全文を読む スポンサード リンク
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